The child first decides what to look at.
HeyKids turns screen time into curiosity and discovery. Your child asks by speaking or typing, tries, and finds out. Designed for 15 minutes of discovery a day.
Smoke is coming from the smoker. What is it for?
Decides how to figure it out.
Checks whether it works and tries another way.
Says what they learned and what they would change.
Three moments from the “The Steam Locomotive Wakes Up” mission.
The child first decides what to look at.
They notice a new clue and work out the reason themselves.
They update their first idea with the new information.
HeyKids missions use the Plan → Try and adjust → Reflect cycle of self-regulated learning (SRL).
The child chooses their own path. A perfect plan is not required.
They change course as new clues appear.
They look back at their own discovery.
Your child discovers in their own space; from the parent account you follow their chats and progress.
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Children never stop asking questions. They get curious, try, work to understand, and move on to the next question.
We are parents too. We want our children not only to spend time in front of a screen, but to wonder, think, and make their own discoveries.
Artificial intelligence lets us accompany that curiosity in a way that was not possible before. It can speak according to the child's age and answers, wait when needed, offer a new clue, and change the direction of the discovery with the child's thinking.
We designed HeyKids to use that possibility for children's curiosity. Talking with historical characters, exploring jobs, and finishing missions, every child moves along their own path.
Because what matters to us is not only what they learned, but how they thought, how they discovered, and that they keep wondering.
HeyKids was founded by two parents who believe in children's curiosity and use technology to support it.


For more curious tomorrows
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